Idea: get params from SE, like RGB Spectrum Texture now
Posted: Sun Oct 18, 2015 8:24 am
Juanjo, I have hopefully simple but I think very useful feature request for you 
I have had many situations where it would be great if we could bring parameters from Surface Editor to Node area, like the Color comes with RGB Spectrum Texture but for any param at least from Basic tab. As LW now can copy/paste also node part only, that way it would be easy to make setups that use same node structure but could use separate params for different surfaces. It could be one node with dropdown to select a param so it might even be modified from the RGB Spectrum to allow other params as well.
Of course params have different types so I don't know if node can alter the the output type on the fly but if not, then separate node for each parameter type (like the Float Texture node with param selection) would be fine too, though more work for you.
Do you think this is possible and that it would be worth the work?
Thank you and have a nice day!
Antti

I have had many situations where it would be great if we could bring parameters from Surface Editor to Node area, like the Color comes with RGB Spectrum Texture but for any param at least from Basic tab. As LW now can copy/paste also node part only, that way it would be easy to make setups that use same node structure but could use separate params for different surfaces. It could be one node with dropdown to select a param so it might even be modified from the RGB Spectrum to allow other params as well.
Of course params have different types so I don't know if node can alter the the output type on the fly but if not, then separate node for each parameter type (like the Float Texture node with param selection) would be fine too, though more work for you.
Do you think this is possible and that it would be worth the work?

Thank you and have a nice day!
Antti