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Deforming Cloners Bug

Posted: Fri Oct 16, 2015 6:53 pm
by FAZ
Hello,

Adding a cloner system to a deformer is causing the cloner objects to pop out of sync randomly but also as a whole. This problem does not occur in the Standard renderer... but the Octane render is prettier so I'd rather use that if at all possible. :)

My config...
Octane R3
Cinema 4D R16
Boxx PC - Windows 7
x4 980 Ti

A QuickTime side by side example & the project file linked below...

https://www.dropbox.com/sh/3vddn79fh2j1 ... -KTBa?dl=0

Any simple workarounds to this?

Re: Deforming Cloners Bug

Posted: Fri Oct 16, 2015 10:23 pm
by aoktar
Inlifethrill(Dobromir) helped to understand your problem. It's a warning from Maxon as he says. You shouldn't make your matrixs small near to ZERO. So unexpected behaviors can happens. Like you did in your scene. It has 0.001 scale in X. I have changed to 0.01 and worked fine. Also convert boxes to editable meshes. Please see the scene.

Re: Deforming Cloners Bug

Posted: Fri Oct 16, 2015 10:35 pm
by aoktar
Here is a sample scene for all about SAFELY SCALING the objects. It's from Inlifethrill(Dobromir). Thanks to him for helps.