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Baking Cinema 4d shaders

Posted: Fri Oct 16, 2015 10:31 am
by skoeth
Hello there!

I have a scene with octane materials which have animated cinema4d noises. It takes very long for Octane to convert the cinema shaders since I have many of them. I could bake these shaders with the 'bake texture' tag and use those image sequence instead. But for that I have to create a new Cinema material and paste the noise texture into the color channel, since the bake texture tag does not recognize Octane materials. Then I would go back to the Octane material and replace the cinema noise with the baked image sequence.

So, my question basically is: can I do it faster? Preferably without creating a new Cinema material. So that the Cinema shader inside the Octane material is replaced with the image sequence automatically? Maybe there exists a script which does that?

Thank you!


Cheers,
Alex