Instancing and Memory Usage
Posted: Wed Oct 14, 2015 5:14 pm
Instancing and Memory Usage
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Why do I used more GPU memory when taking one plant and copying it 10 times, rather than it staying exactly the same ?? I thought the major point of Octane is that it can do geometry instancing, to save GPU memory ?
So one plant should be the same GPU memory footprint of 10 instances of that plant.
Is there something special I have to do, like my a PROXY object ?
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Why do I used more GPU memory when taking one plant and copying it 10 times, rather than it staying exactly the same ?? I thought the major point of Octane is that it can do geometry instancing, to save GPU memory ?
So one plant should be the same GPU memory footprint of 10 instances of that plant.
Is there something special I have to do, like my a PROXY object ?