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Instancing and Memory Usage

Posted: Wed Oct 14, 2015 5:13 pm
by richardyarlett
Instancing and Memory Usage
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Why do I used more GPU memory when taking one plant and copying it 10 times, rather than it staying exactly the same ?? I thought the major point of Octane is that it can do geometry instancing, to save GPU memory ?
So one plant should be the same GPU memory footprint of 10 instances of that plant.

Is there something special I have to do, like my a PROXY object ?

Re: Instancing and Memory Usage

Posted: Wed Oct 14, 2015 6:08 pm
by grimm
You don't say which plugin you are using (if any)? It works in the Blender plugin, but you have to make sure to set the object type to "scatter". That is how the plugin determines whether the object is to be instanced or not. Once set the plugin will generate the scatter values and Octane will instance it.

Re: Instancing and Memory Usage

Posted: Fri Oct 16, 2015 3:14 am
by richardyarlett
I am using 3ds max plugin. So how do I take advantage of memory instancing in 3ds max ?

Re: Instancing and Memory Usage

Posted: Fri Oct 16, 2015 7:19 am
by bepeg4d
hi,
just right click on an object and choose octane properties/movable proxy ;)
here is the link to the manual:
https://docs.otoy.com/#54Instancing
ciao beppe