Future animation workflow
Posted: Sat Feb 13, 2010 7:37 pm
Hi,
I`m just wondering how the animation workflow will be when it gets supported.
I read somewhere (not on this forum) that animation will be supported through batch rendering of files,
does that means that we have to export our files out on a frame by frame basis?
This seams like a time consuming workflow...
Another question regarding RIB support, can we then expect a pixel perfect fit with the host camera rendered image?
I use camera mapping a lot in my animation and if the images match perfectly with my Cinema 4D camera then
it would a killer combination to render the required images in Octane and then animate the camera mapped scene in Cinema.
This is the first time a try out a unbiased render and I`m really impressed by the lighting quality, hopefully this render will
mature into a stable render for our workflow one way or another.
Sorry if these questions have been answered somewhere else.
I`m just wondering how the animation workflow will be when it gets supported.
I read somewhere (not on this forum) that animation will be supported through batch rendering of files,
does that means that we have to export our files out on a frame by frame basis?
This seams like a time consuming workflow...
Another question regarding RIB support, can we then expect a pixel perfect fit with the host camera rendered image?
I use camera mapping a lot in my animation and if the images match perfectly with my Cinema 4D camera then
it would a killer combination to render the required images in Octane and then animate the camera mapped scene in Cinema.
This is the first time a try out a unbiased render and I`m really impressed by the lighting quality, hopefully this render will
mature into a stable render for our workflow one way or another.
Sorry if these questions have been answered somewhere else.