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Future animation workflow

Posted: Sat Feb 13, 2010 7:37 pm
by Osher
Hi,
I`m just wondering how the animation workflow will be when it gets supported.
I read somewhere (not on this forum) that animation will be supported through batch rendering of files,
does that means that we have to export our files out on a frame by frame basis?
This seams like a time consuming workflow...

Another question regarding RIB support, can we then expect a pixel perfect fit with the host camera rendered image?
I use camera mapping a lot in my animation and if the images match perfectly with my Cinema 4D camera then
it would a killer combination to render the required images in Octane and then animate the camera mapped scene in Cinema.

This is the first time a try out a unbiased render and I`m really impressed by the lighting quality, hopefully this render will
mature into a stable render for our workflow one way or another.

Sorry if these questions have been answered somewhere else.

Re: Future animation workflow

Posted: Sat Feb 13, 2010 7:45 pm
by Sam
Batch rendering of file ?
It should be batch rendering like all other renderers, that mean it render 1 by 1 frames on a network

Re: Future animation workflow

Posted: Sat Feb 13, 2010 8:59 pm
by Janaro666
Animation is future of this renderer.

we need export camera&objects animation from max, Plugin for max, classic edit materials and light in max and export to octan as fry or maxwell
support max is base. 3ds max has more 3Dartist and archviz studios.
If will be support instance, material editor integrated in max, save pictures to file, more archviz studios will be migrate from maxwell or fry to octan :-)
Octan render has a great future

sorry for my english

thx

www.lukashanak.eu

Re: Future animation workflow

Posted: Tue Feb 16, 2010 12:14 am
by havensole
I think the batch rendering was for the command line interface version of the software. It is one way of rendering a sequence of files to make an animation. RIB would probably be the more used option though as it can contain the whole animation in 1 file versus 1 file per frame and creating a batch file telling octane to render each in sequence. Not sure why a plugin in for max is needed as RIB and obj are widely used formats and there "should" already be plugins to export those formats, unless you mean a script that will handle all the exporting and execute the octane command line for you so all you have to do is run the script and hit go. I would imagine a lot of that will come out in the future as individuals start making those types of things for themselves and distributing them in the forums.