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HDRI lighting overbright?
Posted: Tue Oct 13, 2015 10:29 am
by gueoct
when adding an Environment Texture to my scene, the background is much darker then the lighting emitted by the map.
how can i match them?
Kernel is PT, Camera response Linear, Gamma 2,2, Highlight compr. 1,0.
Re: HDRI lighting overbright?
Posted: Tue Oct 13, 2015 11:51 am
by rappet
What is your exposure settings?
And some hdr backgrounds work with 1.0 instead of 2.2,
Maybe that is now your case a well?
Re: HDRI lighting overbright?
Posted: Wed Oct 14, 2015 7:41 am
by senorpablo
I've noticed an inconsistency in the lighting and the displayed image when using HDR's.
In order to get correct shadows(that match the shadows in the HDR) I have to turn the gamma way up to 2.2, but then the background image is blown out. If I use gamma 1.0, the background image looks correct, but the shadows do not.
Another reason why it's beneficial to be able to specify separate textures for lighting and reflection/background. Mentalray and Iray have this and it's very useful.
Re: HDRI lighting overbright?
Posted: Wed Oct 14, 2015 8:49 am
by gueoct
rappet wrote:What is your exposure settings?
And some hdr backgrounds work with 1.0 instead of 2.2,
Maybe that is now your case a well?
Exposure is 1.0
Texture gamma was 2.2 changed it to1.0 now it looks correct; Thanks for the hint!
Honestly, how to use gamma correctly is still a mystery to me....