Faceting Texture specific
Posted: Fri Oct 09, 2015 9:33 pm
I've got an interesting situation where it seems that faceting is showing up during the render only during a specific texture. Outside of adding extra geometry, does anyone know a workaround? The scene is a cable connector, and you'll note that the inner part has even less geometry than the part where the faceting is showing up. Any help would be greatly appreciated. Attached scene file.
Update, maxing out rayepsilon reduces, but doesn't completely get rid of the faceting.
Update 2: Putting into hypernurbs doesn't get rid. In fact, interestingly, it's the exact same faceting as if it were in no hypernurbs.
Update, maxing out rayepsilon reduces, but doesn't completely get rid of the faceting.
Update 2: Putting into hypernurbs doesn't get rid. In fact, interestingly, it's the exact same faceting as if it were in no hypernurbs.