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Invisible to camera and reflections?
Posted: Tue Oct 06, 2015 2:39 pm
by LFedit
In the image I attached. I have the lights that are emitting hidden to camera, and it works right. But they are still visible in the mirror on the right. Any way to hide them so they aren't visible in the reflections too?
Thanks!
Re: Invisible to camera and reflections?
Posted: Tue Oct 06, 2015 9:14 pm
by face_off
I think you would need to set the opacity of the emitter material to 0 to do this. You could also try reducing the general visibility of the mesh.
Paul
Re: Invisible to camera and reflections?
Posted: Wed Oct 07, 2015 2:40 pm
by LFedit
Will try both and let you know. Thanks Paul!
EDIT: Opacity did the trick. Sorry should have known better than to try that!
Thanks again!
Re: Invisible to camera and reflections?
Posted: Tue Nov 03, 2015 12:32 pm
by divljikunic
face_off wrote:I think you would need to set the opacity of the emitter material to 0 to do this. You could also try reducing the general visibility of the mesh.
Paul
But wouldn't that also disable the light emission?
I'm currently trying to accomplish something similar, regarding using emissive planes instead of sky portals. Should I start a separate thread?

Re: Invisible to camera and reflections?
Posted: Wed Nov 04, 2015 12:40 am
by face_off
But wouldn't that also disable the light emission?
Light is still emitted from an emitter material even if the Opacity is set to 0. So you can hide the light source but still keep the emitted light in the scene.
Paul
Re: Invisible to camera and reflections?
Posted: Wed Nov 04, 2015 12:36 pm
by divljikunic
face_off wrote:But wouldn't that also disable the light emission?
Light is still emitted from an emitter material even if the Opacity is set to 0. So you can hide the light source but still keep the emitted light in the scene.
Paul
I'm probably mistaken, but it seems like that works only in some scenes (?)

I can send you examples ofc!
Jan
Re: Invisible to camera and reflections?
Posted: Wed Nov 04, 2015 12:42 pm
by divljikunic
Ok, really, making it opaque works, it still emits light, however since there's no "specularity" the light intensity needs to be increased by an order of magnitude. The scenes I was working on weren't suitable for this, I guess, so it seemed like that "kills" the emitter completely. Thanks!
Jan