Beeple Zero Day Render Speeds?
Posted: Thu Oct 01, 2015 1:16 am
Hi guys! I've downloaded some of Beeples files to test my system and learn from a super bad ass.
I"m on a win7 box with a single GTX 670
I've got the "measure one" project file and the settings that Mike left in the scene don't quite make sense, right out of the box it rendered for a couple hours on a single frame... so I scrubbed them out to a new scene and started over testing combinations of Samples, diffuse depth, and spec depth.
I'm parked on frame 280 of that project file rendering a single frame, and the most "usable" frame I've gotten has been about 49 minutes. it's still pretty crunchy in the some bright reflective spots, but upping the spec depth didn't fix that. I've gotten renders as low as 13 minutes but there's way too much noise even with Noise reduction.
Here's the ssettings I used all default numbers except the list below...
Max Samples = 2048
Diffues = 3
Spec = 4
Filter = 2
Hotpixel = .7
I've attached the image from this combo. it mostly looks good except for some really crunchy hi-lited reflections that are visible reflecting in the floor in the background.below the big light arm things that are swinging in the center of the camera.
Does anyone know what Mikes render times were, and what his setup is? I"ve reached out to him on Twitter but no love yet on a response. LOL, maybe he'll see it here and chime in?
Thanks!!
I"m on a win7 box with a single GTX 670
I've got the "measure one" project file and the settings that Mike left in the scene don't quite make sense, right out of the box it rendered for a couple hours on a single frame... so I scrubbed them out to a new scene and started over testing combinations of Samples, diffuse depth, and spec depth.
I'm parked on frame 280 of that project file rendering a single frame, and the most "usable" frame I've gotten has been about 49 minutes. it's still pretty crunchy in the some bright reflective spots, but upping the spec depth didn't fix that. I've gotten renders as low as 13 minutes but there's way too much noise even with Noise reduction.
Here's the ssettings I used all default numbers except the list below...
Max Samples = 2048
Diffues = 3
Spec = 4
Filter = 2
Hotpixel = .7
I've attached the image from this combo. it mostly looks good except for some really crunchy hi-lited reflections that are visible reflecting in the floor in the background.below the big light arm things that are swinging in the center of the camera.
Does anyone know what Mikes render times were, and what his setup is? I"ve reached out to him on Twitter but no love yet on a response. LOL, maybe he'll see it here and chime in?
Thanks!!