Ocean test with Cinema 4d
Posted: Tue Sep 29, 2015 10:38 pm
Alittle test render I put together using Cinema 4D plugin Hot4d
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Definitely, no doubt about that. Adding graphics cards is easy as long as you have a Mobo and power supply that will handle it. Adding additional CPU processing power though . . . not so much! Even CPU based render farms are a pain, at least the one we used to deal with was.JonathanWinbush wrote:In the long run its cheaper than building a little conventional render farm I think its more cost effective to use octane and add more cards to it.
This is awesome! Out of curiosity, are you able to export this scene as an ORBX file and render the frames in standalone? Would it work as a 360 pano render?JonathanWinbush wrote:Alittle test render I put together using Cinema 4D plugin Hot4d
I haven't messed with the Stand Alone version yet can, I export from Cinema 4d to the Stand alone seamlessly?Goldorak wrote:This is awesome! Out of curiosity, are you able to export this scene as an ORBX file and render the frames in standalone? Would it work as a 360 pano render?JonathanWinbush wrote:Alittle test render I put together using Cinema 4D plugin Hot4d
If so, we'd like to try rendering this on ORC as an 18K VR stereo cube map video . We are looking for cool animated Octane user content (~6 seconds, loopable is a plus) to showcase in the new ORBX player for Gear VR.
Please email [email protected] if you are interested. This also goes for anyone else that might have short, visually striking animated ORBX scenes that they'd be open to contributing as VR video samples.
I havent heard of a GPU expander box. Wouldn't it be better to have it connected directly to the motherboard or doesn't it matter?Bendbox wrote:Definitely, no doubt about that. Adding graphics cards is easy as long as you have a Mobo and power supply that will handle it. Adding additional CPU processing power though . . . not so much! Even CPU based render farms are a pain, at least the one we used to deal with was.JonathanWinbush wrote:In the long run its cheaper than building a little conventional render farm I think its more cost effective to use octane and add more cards to it.
I've heard a few people mention GPU expander boxes, but I'm not sure how well they actually work. I've got one PC here with thunderbolt connectivity on it, so it's intriguing. I might have to do more research into expander boxes. If anyone reading this has had any positive or negative experience with GPU expander boxes, I'd love to hear about it.
In theory, exporting to an ORBX file should cover anything that is rendered in the C4D viewport. It has been extensively tested with Max, Maya and LW, but less so with C4D. If we run into issues, we can work on addressing them in the plug-in where the exporting happens. The output may be larger, as the mesh is baked into an alembic file, but it should render in the standalone, which means it will work on the cloud too.JonathanWinbush wrote:I haven't messed with the Stand Alone version yet can, I export from Cinema 4d to the Stand alone seamlessly?Goldorak wrote:This is awesome! Out of curiosity, are you able to export this scene as an ORBX file and render the frames in standalone? Would it work as a 360 pano render?JonathanWinbush wrote:Alittle test render I put together using Cinema 4D plugin Hot4d
If so, we'd like to try rendering this on ORC as an 18K VR stereo cube map video . We are looking for cool animated Octane user content (~6 seconds, loopable is a plus) to showcase in the new ORBX player for Gear VR.
Please email [email protected] if you are interested. This also goes for anyone else that might have short, visually striking animated ORBX scenes that they'd be open to contributing as VR video samples.
This weekend I can play around with it I actually have the DK2 and Gear VR so I've been wanting to play around with the VR 360 stuff.