When will instancing of animated meshes be available ?
Posted: Sat Sep 26, 2015 6:37 pm
Hi,
I own the Lightwave plugin of Octane render. I have just upgraded to Modo 901. From my humble searching on the forums I've noticed that it isn't possible yet to instance an animated character or a deformed animated mesh in Modo.
I'm not into bashing , but in Lightwave it is possible to instance animated clones in Octane. So my guess is this only is a limitation of Modo. What is needed to make this possible in Modo? This is a rather important feature for people interested in doing character animation with Octane Render. ( I really like the speed of the pathtracing algorithm. ) Why can't this be done in Modo? If this is a limitation of the SDK or API shouldn't we make the Foundry aware of this, so we can have this in the plugin version of Octane for Modo?
I own the Lightwave plugin of Octane render. I have just upgraded to Modo 901. From my humble searching on the forums I've noticed that it isn't possible yet to instance an animated character or a deformed animated mesh in Modo.
I'm not into bashing , but in Lightwave it is possible to instance animated clones in Octane. So my guess is this only is a limitation of Modo. What is needed to make this possible in Modo? This is a rather important feature for people interested in doing character animation with Octane Render. ( I really like the speed of the pathtracing algorithm. ) Why can't this be done in Modo? If this is a limitation of the SDK or API shouldn't we make the Foundry aware of this, so we can have this in the plugin version of Octane for Modo?