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How to export a complex animation?
Posted: Wed Jan 19, 2011 7:55 am
by VFX
Hi,
how to create an animation that I have done in C4D? The Octane can I edit only one file (lights, materials, etc. ...) As the scene is never exported without any further adjustments in Octane.
It's silly to edit each image separately.

Maybe the solution would be a timeline in Octane...? hmmmm
Thank you Masters!
Aleš.
Re: How to export a complex animation?
Posted: Wed Jan 19, 2011 10:14 am
by abstrax
VFX wrote:Hi,
how to create an animation that I have done in C4D? The Octane can I edit only one file (lights, materials, etc. ...) As the scene is never exported without any further adjustments in Octane.
It's silly to edit each image separately.

Maybe the solution would be a timeline in Octane...? hmmmm
Thank you Masters!
Aleš.
Please have a look at the manual. The workflow is explained there. A consequence of the current workflow is, that it's currently not possible to do parameter animations. The only things you can currently animate are positions, geometry and the camera. Anything else is something for future releases.
Cheers,
Marcus
Re: How to export a complex animation?
Posted: Wed Jan 19, 2011 11:29 am
by VFX
There will be a good future.

I work mostly with movies (Visual Effects). so I ask. It's important for me to know.
Thank you Marcus.
Best regards!
Aleš.
Re: How to export a complex animation?
Posted: Fri Mar 25, 2011 10:05 pm
by brobo
Where is this manual? Sorry about the newb question.
Re: How to export a complex animation?
Posted: Fri Mar 25, 2011 10:07 pm
by abstrax
brobo wrote:Where is this manual? Sorry about the newb question.
The manual comes with the installation archive/package. Just chceck the place where you installed Octane.
Cheers,
Marcus
Re: How to export a complex animation?
Posted: Mon Apr 04, 2011 9:33 pm
by Method
Perhaps it would be good to first export all frames in *. obj files, which would then load the Octane. Most of the time it takes start Octane.
The point is that the Octane was still running.
peace
Re: How to export a complex animation?
Posted: Mon Apr 04, 2011 10:39 pm
by abstrax
Method wrote:Perhaps it would be good to first export all frames in *. obj files, which would then load the Octane. Most of the time it takes start Octane.
The point is that the Octane was still running.
peace
The plugin usually exports the next OBJ file while Octane is rendering the current frame. This way the OBJ export time becomes "virtually" zero. There is not much that can be done on the exporter side. Obviously things can be improved on the Octane side.
Cheers,
Marcus
Re: How to export a complex animation?
Posted: Tue Apr 05, 2011 6:07 am
by Method
OK.Maybe if he could load the sequence *.obj
peace
Re: How to export a complex animation?
Posted: Fri Apr 22, 2011 9:27 pm
by enigmasi
for rendering animation on octane
after done keyframes, open exporter

choose a path to where you will save project file and its name
and choose a path for where frames will save as pictures
then click to render
octane will be opened, and your scene
check your materials if you want to control or change something with seeing by yourself
and check your lighting etc.
if you are done, then close octane and SAVE your octane file
now you can click to Render Animation button
octane will be opened on each frame and will save as pictures after done rendering
so, that's all
I just hope that developers will add time line support and we won't need to wait octane to reopen and load all scene on each frame

(btw, I'm using C4D too)