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ORBX Import Geometry, Texture, Lights ...
Posted: Mon Sep 14, 2015 11:08 pm
by matrix2012
Hi,
ORBX Import.
Import Geometry, Texture, Lights ... ORBX for Blender would be great.

Re: ORBX Import Geometry, Texture, Lights ...
Posted: Tue Sep 15, 2015 3:36 am
by Goldorak
matrix2012 wrote:Hi,
ORBX Import.
Import Geometry, Texture, Lights ... ORBX for Blender would be great.

We've want to do this when the time is right, probably after 3.x is feature complete. At the moment It is up to each plug-in to decide how this will work within the host app. That is a challenge given that we lose a lot of the source info when we 'bake' to ORBX from another host app (abc/obj are the only mesh options in ORBX 2.x) . With Octane 3, there is a lot more we should be able to preserve in the export/import process (i.e. bones, skinning, media textures, OSL shaders, possible even auto generated script nodes with higher level metadata provided by the parent app).
Re: ORBX Import Geometry, Texture, Lights ...
Posted: Tue Sep 15, 2015 4:55 am
by simdal
Goldorak wrote:matrix2012 wrote:Hi,
ORBX Import.
Import Geometry, Texture, Lights ... ORBX for Blender would be great.

We've want to do this when the time is right, probably after 3.x is feature complete. At the moment It is up to each plug-in to decide how this will work within the host app. That is a challenge given that we lose a lot of the source info when we 'bake' to ORBX from another host app (abc/obj are the only mesh options in ORBX 2.x) . With Octane 3, there is a lot more we should be able to preserve in the export/import process (i.e. bones, skinning, media textures, OSL shaders, possible even auto generated script nodes with higher level metadata provided by the parent app).
wonderful! thank you!!! waiting for this moment with impatience, it will be a great help for working with octane-blender.
Hi
Re: ORBX Import Geometry, Texture, Lights ...
Posted: Fri Oct 02, 2015 4:42 am
by vinz
That Would be AWSOME !!!
i've the plugin since its start, and still don't use it because of this missing feature.
EDIT: not totally true i use it to export into Alembic ... luckily it have that !