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SP2 is out!!
Posted: Thu Sep 10, 2015 5:30 pm
by Rafael-Vallaperde
Hopefully all those nasty bugs related to the rendercache should be gone.
Any idea on when we'll see a new version Paul?
Cheers!
Re: SP2 is out!!
Posted: Thu Sep 10, 2015 5:31 pm
by Rafael-Vallaperde
Fix list:http://community.thefoundry.co.uk/support/MODO901_SP2_details.aspx
Re: SP2 is out!!
Posted: Thu Sep 10, 2015 10:24 pm
by face_off
Hopefully all those nasty bugs related to the rendercache should be gone.
The render artifacts are fixed in SP2, however there are still other issues (functional and stability), so I don't recommend using it yet.
Paul
Re: SP2 is out!!
Posted: Fri Sep 11, 2015 6:00 pm
by Rafael-Vallaperde
alright, waiting for your new version.
Cheers
Re: SP2 is out!!
Posted: Fri Sep 11, 2015 8:42 pm
by face_off
alright, waiting for your new version.
The latest version of the plugin works with SP2. No need to wait.
Paul
Re: SP2 is out!!
Posted: Tue Sep 15, 2015 9:07 pm
by Rafael-Vallaperde
But you mentioned that errors might be preset. should i wait for a SP3 then?
Sp2 resolves a lot of modo issues!
But if it start to cause me issues with octane i rather wait.
Re: SP2 is out!!
Posted: Tue Sep 15, 2015 10:49 pm
by face_off
Raf, SP2 resolves a lot of issues in Modo generally, and with the Render Cache API, so definitely worth updating to it. However there are still issues with the Render Cache, so leave it UNTICKED in the preferences (unless you specifically want to render the Modo Hair Shader, or proxies, references meshes, etc).
Paul
Re: SP2 is out!!
Posted: Wed Sep 16, 2015 4:15 pm
by Rafael-Vallaperde
Sweet, thank you for clarifying Paul!
Re: SP2 is out!!
Posted: Wed Sep 16, 2015 7:45 pm
by LFedit
face_off wrote:Raf, SP2 resolves a lot of issues in Modo generally, and with the Render Cache API, so definitely worth updating to it. However there are still issues with the Render Cache, so leave it UNTICKED in the preferences (unless you specifically want to render the Modo Hair Shader, or proxies, references meshes, etc).
Paul
This will make proxies and reference meshes work? Even with Octane overrides? I didn't know that.
Re: SP2 is out!!
Posted: Wed Sep 16, 2015 10:38 pm
by face_off
This will make proxies and reference meshes work? Even with Octane overrides? I didn't know that.
It /should/ although there are some limitations.
https://docs.otoy.com/#42Modo901%20Specifics
Paul