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different octane material on inside and outside of an object
Posted: Thu Sep 10, 2015 10:15 am
by pokeit
Anyone know how to assign different Octane materials to the inside and outside of an object? Or the 'back' and 'front' of a polygon? With a standard C4D Material you can just assign one texture to the back and one to the front in the texture tag.
Any help greatly appreciated
Re: different octane material on inside and outside of an object
Posted: Thu Sep 10, 2015 10:27 am
by bepeg4d
hi,
sure, you can use a polygon side node in the amount node of a mix texture/material node

ciao beppe
Re: different octane material on inside and outside of an object
Posted: Thu Sep 10, 2015 10:30 am
by pokeit
Aha! Thanks Beppe! I'll try and work out what you have just described

Re: different octane material on inside and outside of an object
Posted: Thu Sep 10, 2015 10:39 am
by pokeit
Sorry Beppe,
Can't work out how to do what you said- Though I'm not using the node editor in C4D just the basic Texture manager boxes... Can I do it with those? If so would you mind explaining how?
Many thanks
Pokeit
Re: different octane material on inside and outside of an object
Posted: Thu Sep 10, 2015 1:47 pm
by bepeg4d
Hi,
yes, of course, it is possible to do the same also in the attribute editor, here is an example
ciao beppe
Re: different octane material on inside and outside of an object
Posted: Thu Sep 10, 2015 6:43 pm
by pokeit
Thanks so much Beppe! I will check it out!
Cheers!
Re: different octane material on inside and outside of an object
Posted: Thu Sep 10, 2015 7:34 pm
by pokeit
Aha! So I made it work by following your system- There's just one thing is it possible to use an emissive material as the inner one? I've tried with your method but the effect just disappears
Thanks again Beppe!
Re: different octane material on inside and outside of an object
Posted: Fri Sep 11, 2015 5:09 am
by tomabobu
The emissive works just on the front side and not on the back. I wish there was a way to make it emit on the back side also.
Re: different octane material on inside and outside of an object
Posted: Fri Sep 11, 2015 6:43 am
by bepeg4d
Hi,
yes, this is the only limitation, the emission always happens only in the direction of the polygons' normal.
A workaround is to assign a null material to the back side, duplicate the mesh, invert the normals, slightly apply a normal move and assign a different material to the new backside.
ciao beppe