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Playing with Octane
Posted: Tue Sep 08, 2015 5:55 pm
by andreroboredo
Hi guys,
I've recently got octane to help me out on some motion graphics work. Been having great fun with it so far.
Slowly learning how to take advantage of it, so far as been a great to learn a fiddle with.
Here's some gif's and images i've been doing:
Not taking the "realism" kind of output from it. But I like how octane manipulates light so easily and understandable.
Hope you guys like it.
Re: Playing with Octane
Posted: Tue Sep 08, 2015 6:22 pm
by modamark
I love the early 90's scifi feeling you have going on, refreshing to see something other than ultra real come out of octane.
Re: Playing with Octane
Posted: Wed Sep 09, 2015 12:05 am
by Phil_RA
Great! Nice to see some original work, 3D often pushes us to make technically impressive renderings, but without much artistic drive. Hope to see more

Re: Playing with Octane
Posted: Wed Sep 09, 2015 1:20 pm
by andreroboredo
Yeah Im kinda enjoying the speed bump octane provides. Still have a quite a bit to learn specially when seeing some of the great outputs people are getting around here in terms of render/light calculation quality. At the end of the day its a tool that should help you do whatever you want. So for me even for quick play around with basic lighting its a really nice tool for fast workflow purposes/testing etc. I've also been doing some video projection installation works and for real light calculation it as proven quite accurate to pin down the properties of light in space and general looks. The mockup I've showed to the guy of the event I was producing for was pretty accurate to real thing.
More gifs:
On some of these the panoramic lens helped alot for the desired effect.
Re: Playing with Octane
Posted: Fri Sep 11, 2015 12:57 pm
by _Fertig
beautiful!
did you get the posterized effect on the car straight out of octane?! I love the grainy bw shots. same question again, is this pure octane or post? keep it up, great renderings =)
Re: Playing with Octane
Posted: Sat Sep 12, 2015 6:37 pm
by andreroboredo
The posterize effect is basically crushing the levels. Export it in 16bit png and it gives a good color/luminance latitude to fiddle with. But yeah Im usually do some simple post color correction, unsharp mask and grain in some cases.