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no motion blur on ambient occlusion
Posted: Fri Sep 04, 2015 1:39 am
by jim99
Hi Guys,
I couldn't get any motion blur or DOF effects on ambient occlusion pass? This makes the compositing very difficult
Can someone help me out with this?
Thanks
Jimmy
Re: no motion blur on ambient occlusion
Posted: Fri Sep 04, 2015 3:15 pm
by profbetis
There should be an option in the Information Channel kernel settings for Distributed Raytracing that enables motion blur and depth of field.
Re: no motion blur on ambient occlusion
Posted: Mon Sep 07, 2015 12:59 am
by jim99
Hi profbetis,
Thanks for your help, but I cant seem to find the setting under info channel for motion blur / dof and no option under render elements
either ? Could you kindly post a image to show how is it done ?
Thanks
Jimmy
Re: no motion blur on ambient occlusion
Posted: Mon Sep 07, 2015 1:06 am
by jim99
I tried to turn on distributed ray tracing under ambient occlusion but still no motion blur effect on AO pass ??
Re: no motion blur on ambient occlusion
Posted: Tue Sep 08, 2015 1:21 pm
by profbetis
But it looks like you already found it. If that's not working then I don't know what would. Make sure you select Beauty Pass on the viewport even though you'll be rendering AO in the Info Channel.
Re: no motion blur on ambient occlusion
Posted: Thu Sep 10, 2015 1:24 am
by jim99
Thanks Profbetis It worked but its doesn't show in octane view port "AO pass" in path tracing mode. I guess I will have to set AO pass as separate thing with info channel
hope they can fix this in 3.0
Cheers
J
Re: no motion blur on ambient occlusion
Posted: Thu Sep 10, 2015 5:44 pm
by profbetis
I recently discovered that there is also a Distributed Raytracing option in the Info Passes setup under Kernel Type. This should make ALL render passes have DOF and MB.