Artefacts with enormous scene scales?
Posted: Wed Sep 02, 2015 11:52 pm
Hi everyone.
I was wondering if any had any information on a small problem I've run into.
I'm working with some really big landscapes (10km square or so). If my geometry is at real-world scale, octane seems to render with some artefacts. They look like slight tearing / phong angle errors.
Has anyone else run into this? Is there a solution?
It's no big deal if not, as the artefacts go if I reduce the size of the geometry, but still, it'd be nicer to be working with real world scale if possible!
Would appreciate any advice.
Thanks!
I was wondering if any had any information on a small problem I've run into.
I'm working with some really big landscapes (10km square or so). If my geometry is at real-world scale, octane seems to render with some artefacts. They look like slight tearing / phong angle errors.
Has anyone else run into this? Is there a solution?
It's no big deal if not, as the artefacts go if I reduce the size of the geometry, but still, it'd be nicer to be working with real world scale if possible!
Would appreciate any advice.
Thanks!