Octane and Lightwave's Ray Trace node
Posted: Wed Sep 02, 2015 2:18 am
I was wondering if someone could help me create an Octane node tree that provides what a native Lightwave node tree with Ray Trace node does, which I have used to project a face on a Lego character. I want to use this method because it allows me to project a face rig that I can animate and have this rendered on to the character at the same time I render the scene. I have this rendering / working well when using the native renderer, but I want to do it with Octane..
Don't know if the camera mapping node is what I should use, but I have tried it without success. Any ideas?
Don't know if the camera mapping node is what I should use, but I have tried it without success. Any ideas?