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Motion blur only for light model animations?

Posted: Sat Aug 29, 2015 5:48 pm
by Micha3D
Hi Paul,

I tested the motion blur per Rhino|Bongo export to standalone. Hmm, looks like the feature is very limited, the animated geometry is saved to the disk for each frame. So, if the models is a little bit complex and the animation needs a few hundred frames it can be a lot of needed space at the hard disk.

I hope you find a way of communication between Rhino|Bongo and Octane that doesn't based on geometry only, also on light weight transformation data. Maybe animated proxies could be a first step.

-Micha

Re: Motion blur only for light model animations?

Posted: Sat Aug 29, 2015 11:02 pm
by face_off
As I have stated before, Rhino is not the host app that is best suited for animation. Use Modo/3ds/Maya/LW/c4d if you need better animation support.

Paul

Re: Motion blur only for light model animations?

Posted: Sun Aug 30, 2015 6:20 am
by Micha
"fully integrated plugin" at the Octane shop sounds for me like the Rhino plugin is fully integrated. ;)

If I would decide me to start with Modo, it could be that there are limits too behind the "fully" integration.

It could be helpful if a comparison of plugin features could show what fully integrated means for each host app. Also it could be good if a list of the limits of a plugin can be found somewhere. For example at the Rhino help pages could be added a chapter about what and what not can be expected. From an users view is quite difficult to understand, what the limits of a host app are. Also it seems to be that this limits are not fix, some times it's a question of how much effort is spend. For example Andy from McNeel seems to know a way to use the transformation data only instead the geometry. I still hope you find the time to work on a light weight animation communication between Octane and Rhino. ;)

Which Octane plugins allow to animated objects(f.ex. with motion blur) without that the moved geometry is transferred to Octane frame by frame, only by transferring the transformation data?

Re: Motion blur only for light model animations?

Posted: Sun Aug 30, 2015 8:46 am
by face_off
Your issue is that a) Rhino provides no native facility to animate geometry (you need to use a plugin - Bongo) and b) When Bongo is used to animate geometry, Rhino still does not provide the object transform. As I have said many times now, Rhino is not the right tool for what you want to do.

Re: Motion blur only for light model animations?

Posted: Sun Aug 30, 2015 8:55 am
by Micha
Which Octane plugins allow to animated objects(f.ex. with motion blur) without that the moved geometry is transferred to Octane frame by frame, only by transferring the transformation data? Could Blender better work?

Re: Motion blur only for light model animations?

Posted: Sun Aug 30, 2015 9:20 am
by face_off
Which Octane plugins allow to animated objects(f.ex. with motion blur) without that the moved geometry is transferred to Octane frame by frame, only by transferring the transformation data? Could Blender better work?
I'm not sure. The Modo plugin is still waiting on TheFoundry to fix a bug with motion blur in the API before animation with motion blur is fully support - so I don't think it will work to your satisfaction. I suggest you try the Octane demo version for 3ds/Maya/LW/C4D/Blender to see if they satisfy your requirements.

Paul

Re: Motion blur only for light model animations?

Posted: Mon Aug 31, 2015 7:06 am
by Micha
I looked around at the web and it looks like Modo could be very interesting for me as independent freelancer and Rhino user. The package looks like a great allrounder, not so difficult to learn and the price is not to high. Doe's Modo support quick fame by frame loading by transferring the transformation data only? Or do you mean it will do it soon if the API bug is fixed? (I hope you say yes ;) )

Re: Motion blur only for light model animations?

Posted: Mon Aug 31, 2015 8:09 am
by face_off
Doe's Modo support quick fame by frame loading by transferring the transformation data only?
It does in some situtations, and not others. For example, it will load all the transforms for Mesh Items and Mesh Instances into the Octane timeline, but it will NOT load the transforms from Replicators into the timeline (so replicator transforms do not generate object motion blur). This is explained in more detail in the manual....https://docs.otoy.com/#42Rendering%20an ... Animations

Paul