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Dirt: ignore bump setting?

Posted: Fri Aug 28, 2015 3:10 pm
by sdanaher
Hey, is there a way for the dirt shader to ignore bump maps? I just want it to be applied to geometry regardless of the bump map applied.

Re: Dirt: ignore bump setting?

Posted: Fri Aug 28, 2015 7:35 pm
by gordonrobb
Not sure I understand the question :)

Re: Dirt: ignore bump setting?

Posted: Fri Aug 28, 2015 10:06 pm
by grimm
You could try a mix node and separate the textures, if I got the problem correct.

Re: Dirt: ignore bump setting?

Posted: Fri Aug 28, 2015 10:13 pm
by glimpse
exactly =) use mix material! that should help =)

Re: Dirt: ignore bump setting?

Posted: Sat Aug 29, 2015 12:09 am
by sdanaher
gordonrobb wrote:Not sure I understand the question :)
when you apply a dirt shader it gets applied in the crevices of your bump map as well as the geometry, which you may not want.

Re: Dirt: ignore bump setting?

Posted: Sat Aug 29, 2015 12:26 am
by sdanaher
glimpse wrote:exactly =) use mix material! that should help =)
Aren't you also blending all channels though with a Mix material? So I can't get 100% of the diffuse of mat1 and 100% of bump of Mat2. I'd only ever get a proportion of each, eg 50% of the dirt darkness and 50% of the bump (or 80/20, 70/30 etc).

Re: Dirt: ignore bump setting?

Posted: Sat Aug 29, 2015 12:43 am
by aoktar
sdanaher wrote:
glimpse wrote:exactly =) use mix material! that should help =)
Aren't you also blending all channels though with a Mix material? So I can't get 100% of the diffuse of mat1 and 100% of bump of Mat2. I'd only ever get a proportion of each, eg 50% of the dirt darkness and 50% of the bump (or 80/20, 70/30 etc).
you can use same texture in both material, also possible to use a multiply node with floattexture>1.0 to exaggerate the bump effect.

Re: Dirt: ignore bump setting?

Posted: Sat Aug 29, 2015 11:34 am
by sdanaher
Float >1 is a good tip. I'm finding bump maps difficult generally though, switched to Normal maps.