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Convert Materials Incorrectly Translates UV on X
Posted: Thu Aug 27, 2015 7:22 pm
by jayroth
When using Convert Materials, the UV space for the converted material seems to be translated incorrectly on X, even though the coordinates do not indicate any translation when comparing between the converted Octane material and the original Cinema material.
Re: Convert Materials Incorrectly Translates UV on X
Posted: Thu Aug 27, 2015 9:01 pm
by jayroth
As I noted in my other post, this appears to be my error, as I had tried to move the material from a SubD generator to a child polyobject, and that seems to be messing with the assigned UVs. I still have issues with SubD meshes not rendering with applied materials however...