Page 1 of 2
v2.4 for Archviz :lol:
Posted: Mon Jan 17, 2011 3:56 pm
by ttaberna
Here it is a test I've done for sun through glass
Hope it seems so interesting for you as it is for me.
Alpha enviroment is awesome and perfect too.
And what to say about cam shift parametterssss
SWEEEEETTTTT!!!!
Thanx Refractive people, you are doing it!
Re: v2.4 for Archviz :lol:
Posted: Mon Jan 17, 2011 6:07 pm
by Alain
Can't wait until the 32 Bit version is out

Re: v2.4 for Archviz :lol:
Posted: Mon Jan 17, 2011 6:15 pm
by Morat
Soooo, where's the download for 2.4

Re: v2.4 for Archviz :lol:
Posted: Mon Jan 17, 2011 6:59 pm
by davistalexander
nice test can you do a large pane of glass . no interior lights...
thanks
davis
Re: v2.4 for Archviz :lol:
Posted: Mon Jan 17, 2011 7:54 pm
by ttaberna
All of the opening is glass and there are not interior lights.
Morat wrote:Soooo, where's the download for 2.4

http://refractivesoftware.com/forum/vie ... =33&t=4994 here it is!
Re: v2.4 for Archviz :lol:
Posted: Mon Jan 17, 2011 8:18 pm
by Morat
Got it. Thanks

Re: v2.4 for Archviz :lol:
Posted: Mon Jan 17, 2011 9:32 pm
by bepeg4d
wow, i didn't expect to su the sun through the glass in the 1.24
It 's a pity about the of the physical sky reflection
ciao beppe
Re: v2.4 for Archviz :lol:
Posted: Mon Jan 17, 2011 10:19 pm
by naik3d
Guys regarding the camera shift.
Does it mean that you can move or offset the camera
in X or Y ? Something like Camera offset in Maya?
Re: v2.4 for Archviz :lol:
Posted: Wed Jan 19, 2011 5:40 am
by radiance
ttaberna wrote:Here it is a test I've done for sun through glass
Hope it seems so interesting for you as it is for me.
Alpha enviroment is awesome and perfect too.
And what to say about cam shift parametterssss
SWEEEEETTTTT!!!!
Thanx Refractive people, you are doing it!
Hey,
How are you doing this ? although we added sunlight shadows for alpha mapped materials, we did not add direct sunlight through glass in 1.4 ?
Are you using a trick ?
Radiance
Re: v2.4 for Archviz :lol:
Posted: Wed Jan 19, 2011 7:28 am
by suhail_spa
radiance wrote:Hey,
How are you doing this ? although we added sunlight shadows for alpha mapped materials, we did not add direct sunlight through glass in 1.4 ?
Are you using a trick ?
Radiance
you didn't??
guess it was done by accident then.. a pleasant accident though
it worked (works in pathtracing, not in directlighting)..check it out
glass as specular material, with 25% opacity and 75% reflection (though reflections do not show, because light is on the outside- just like the way it works in real life..