Octane 3 procedural materials
Posted: Fri Aug 21, 2015 8:50 pm
Hi
I wonder if Octane team has any plans to create procedural materials for Octane 3 using the new shader language you mentioned (Open Shader Language) and sell them.
I would definitely buy them stuff like grass, wood, rocks, terrain with detailed rocks, pits, grass, rust, dents etc. We use bitmaps it is impossible to achieve anything looking good for animation.
Like Pixar with their procedural textures and shaders for their cartoons. Even in Wall-e all the trash was just a shader and not 3d models.
I think if otoy or professionals who know how to program can create materials for Octane 3 they can make good money off those shaders.
Thank you
http://renderman.pixar.com/view/displacements
I wonder if Octane team has any plans to create procedural materials for Octane 3 using the new shader language you mentioned (Open Shader Language) and sell them.
I would definitely buy them stuff like grass, wood, rocks, terrain with detailed rocks, pits, grass, rust, dents etc. We use bitmaps it is impossible to achieve anything looking good for animation.
Like Pixar with their procedural textures and shaders for their cartoons. Even in Wall-e all the trash was just a shader and not 3d models.
I think if otoy or professionals who know how to program can create materials for Octane 3 they can make good money off those shaders.
Thank you
http://renderman.pixar.com/view/displacements