LWO file could be corrupted if saved with a lot of the LiveD
Posted: Tue Aug 18, 2015 1:31 am
..."NOTE: due to the large storage space needed by this node, and the current limitations of the LWO file format, it is not safe to have more than few LiveDB nodes in the same material node editor, even if they are disconnected. The LWO file could be corrupted if saved with a lot of the LiveDB nodes inside the same material node editor."
Hi Juanjo, I am a bit confused, how to avoid the above?
1.- Create more separate objects with only a few materials?
OR
2.- ok to have as many materials on one object, but only a few nodes on each material???
is the issue with file size? or adding to many nodes per material, as opposed to many nodes per object?
Secondly, is the issue present with Local DB ??? ( if LIVE DB gets saved into Local DB, then used in LW, does this still create problems? )
I would use Live to download and share but not do a project with a strictly "live" file right? only after saving it locally?
Hi Juanjo, I am a bit confused, how to avoid the above?
1.- Create more separate objects with only a few materials?
OR
2.- ok to have as many materials on one object, but only a few nodes on each material???
is the issue with file size? or adding to many nodes per material, as opposed to many nodes per object?
Secondly, is the issue present with Local DB ??? ( if LIVE DB gets saved into Local DB, then used in LW, does this still create problems? )
I would use Live to download and share but not do a project with a strictly "live" file right? only after saving it locally?