Rhino - the speed trick for Bongo animations
Posted: Mon Aug 17, 2015 10:50 am
Hi,
here a trick to get the full power for rendering animations of heavy scenes with long load time during the frames. This graph shows the problem, the GPU is only used at 30% over the time: The wasted GPU time can be used by a Bongo feature. If Rhino is started several times (for my test 3 parallel Rhino tasks) and the option "override exist files" is disabled, than the animation rendering can be started at all Rhino tasks at the same time and each frame is rendered by an other task (Bongo is saving a place holder file at the output dir during rendering a frame). Now the GPU usage looks like this: Maybe Paul and Andy (McNeel) find a way to build in a "load next frames during rendering" function. But for now this trick doe's the job. Looks like my test animation is rendered 200...300% faster now.
Ciao,
Micha
here a trick to get the full power for rendering animations of heavy scenes with long load time during the frames. This graph shows the problem, the GPU is only used at 30% over the time: The wasted GPU time can be used by a Bongo feature. If Rhino is started several times (for my test 3 parallel Rhino tasks) and the option "override exist files" is disabled, than the animation rendering can be started at all Rhino tasks at the same time and each frame is rendered by an other task (Bongo is saving a place holder file at the output dir during rendering a frame). Now the GPU usage looks like this: Maybe Paul and Andy (McNeel) find a way to build in a "load next frames during rendering" function. But for now this trick doe's the job. Looks like my test animation is rendered 200...300% faster now.
Ciao,
Micha