Octane materials to LW converter?
Posted: Mon Aug 17, 2015 4:37 am
Hello, is there any way of converting the Octane stand alone materials into the LW Octane plugg?
even if not 100% accurate or some materials impossible, since the plugg uses geometry and scene indications from LW but not the Shader stucture....
any way to convert OR, use in parallel ( a file that calls an external file depository of shaders )
for example.... each .lwo could have an octane material file saved separately ".xxx" that the .lwo calls in?
Back years ago the LWO format allowed to call a lighscape shader running in parallel..... has Juan thought of this? rather then converting, and doing complicated node recreations.... just importing into a window an octane shader..... done!
Asher
even if not 100% accurate or some materials impossible, since the plugg uses geometry and scene indications from LW but not the Shader stucture....
any way to convert OR, use in parallel ( a file that calls an external file depository of shaders )
for example.... each .lwo could have an octane material file saved separately ".xxx" that the .lwo calls in?
Back years ago the LWO format allowed to call a lighscape shader running in parallel..... has Juan thought of this? rather then converting, and doing complicated node recreations.... just importing into a window an octane shader..... done!
Asher