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Rhino animation feature request

Posted: Fri Aug 14, 2015 11:18 pm
by Micha3D
Hi Paul,

could it be possible to minimize the reload time by loading the object informations only - place, scale, rotation and do the manipulation it in the graphic memory? The current reloading time is around 10 s here and I wished, I could be more in direction of real time. The simplified update could be enabled per extra option and if a full update is needed, it could be disabled.

Ciao,
Micha

Re: Rhino animation feature request

Posted: Sat Aug 15, 2015 12:36 am
by face_off
Hi Micha

The Rhino API only provides world coordinates for non-block geometry, so it is not possible to just load the geometry transform each frame.

Paul

Re: Rhino animation feature request

Posted: Sat Aug 15, 2015 6:01 am
by Micha3D
Hi Paul,

maybe you can get it for Rhino 6. For me Octane has a big potential for animation use. Is there a software package that allow to move animated objects in real time?

Ciao,
Micha

Re: Rhino animation feature request

Posted: Sat Aug 15, 2015 7:15 am
by face_off
Is there a software package that allow to move animated objects in real time?
You mean move object inside Octane at 30 fps? I doubt it. Octane is a physically accurate renderer, so it needs to time to render each frame. It's not designed to render in "realtime".

Paul

Re: Rhino animation feature request

Posted: Sat Aug 15, 2015 1:10 pm
by Micha3D
No, not rendering 30 fps, but moving geometry without to wait for a reload of the parts of the scene, that's my dream. Like I wrote my current animation test scene needs approx. 10 s to reload the geometry for the next frame. If I would buy some graphic cards than the render time per frame could be faster the loading time. So, bring the loading time down to real time interaction should be a big goal of Octane. ;)

Re: Rhino animation feature request

Posted: Sat Aug 15, 2015 10:31 pm
by face_off
No, not rendering 30 fps, but moving geometry without to wait for a reload of the parts of the scene, that's my dream. Like I wrote my current animation test scene needs approx. 10 s to reload the geometry for the next frame. If I would buy some graphic cards than the render time per frame could be faster the loading time. So, bring the loading time down to real time interaction should be a big goal of Octane.
I don't think Rhino is designed for this type of thing. It's a modelling app, not an animation app. Something like modo, LW, C4D, Maya, 3ds max will be more capable of this sort of animation control.

Paul

Re: Rhino animation feature request

Posted: Sun Aug 16, 2015 8:12 am
by Micha3D
Is real time Octane object movement available at the other packages? For example Modo or Cinema4D?

Re: Rhino animation feature request

Posted: Sun Aug 16, 2015 10:14 am
by Micha3D
I got an answer from Andy (McNeel):
It is already possible. Paul knows how to do it i believe. And its possible in all versions of Bongo.
Looks like the way is open to implement a more optimized way to animate per Rhino|Octane. ;)

Re: Rhino animation feature request

Posted: Sun Aug 16, 2015 1:25 pm
by face_off
Looks like the way is open to implement a more optimized way to animate per Rhino|Octane.
You have that "more optimized way" in the current version of the plugin.
Is real time Octane object movement available at the other packages? For example Modo or Cinema4D?
Real time movement at 30 fps? I doubt any rendering plugin for any renderer for any 3d host app can do that.

Paul

Re: Rhino animation feature request

Posted: Sun Aug 16, 2015 3:38 pm
by Micha3D
face_off wrote:
Looks like the way is open to implement a more optimized way to animate per Rhino|Octane.
You have that "more optimized way" in the current version of the plugin.
You mean at an other version number than at the demo the animation is working without long loading times?
face_off wrote:
Is real time Octane object movement available at the other packages? For example Modo or Cinema4D?
Real time movement at 30 fps? I doubt any rendering plugin for any renderer for any 3d host app can do that.

Paul
Why you think real time means 30 fps? I mean, an object is moved by an animation without to reload the scene/object to the graphic card. I try to avoid the loading time of 10 s for each rendered frame. Since the objects are only moving why is there a big geometry update needed? I like to see an action in real time means, I like to see the noisy Octane viewport with the moving object, 0.5 fps would be good. Andy from McNeel means, you could update the Octane scene without to reload the geometry, only by moving it in the Octane kernel.