Path tracing - weird single pixel brighter dots
Posted: Fri Aug 14, 2015 2:15 pm
When i turn the path tracing on, and wait for the render to finish - meaning go to 16000 Samples/pixel even then
you are able to see stray bright pixels on a grey non textured surface... which makes me kinda weary of using that
mode at all. Cuz when i use it with real models and environment on my GTX 660Ti it takes upwards to 10 hours and
the finished render doesnt look finished at all. Those stray bright pixels are the most visible and contrasting on
reflections and stronger bump maps... wth is wrong? Or am I doing something wrong?

you are able to see stray bright pixels on a grey non textured surface... which makes me kinda weary of using that
mode at all. Cuz when i use it with real models and environment on my GTX 660Ti it takes upwards to 10 hours and
the finished render doesnt look finished at all. Those stray bright pixels are the most visible and contrasting on
reflections and stronger bump maps... wth is wrong? Or am I doing something wrong?
