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Poser Plugin questions Mac

Posted: Thu Aug 13, 2015 11:00 pm
by grichter
I have two Mac computers I run Poser Pro 2014. A 6.1 (black tube) with a pair of D700's and 64 GB of ram when I am home. (Yes I am aware that Octane 3.0 will support the AMD cards in the 6.1 black tube) A 2012 MacBookPro which has a measly GeForce GT 650M in it which I use when I am at our factory in China like right now. I downloaded the Poser Plugin Mac demo obviously to my laptop and fooled around and rendered just V4 in a scene. I have looked at the eGPU systems and feel confident I could assemble one myself and hook up to the 6.1 no problem as purely an Octane render system that does not drive monitors. Probably a pair of Titans and or transport it to China with me to use on my laptop if I am here for a month or more.

When you use a pair of cards I am confused if it just doubles the number of CUDA’s available or does it also double the amount of VRAM or can that be achieved with SLI linking?

I see references to a lighting script and a texture reduction script. Am I correct to assume those don't come with the Mac Poser demo plugin?

The issue I see is the memory of the card being the limiting factor on how much you can have in a scene to at least load into the Octane view port (forgetting render time for a second). Typically I do crowded scenes. For example I have a scene I am working on right now that has four K4's, three V4's and one M4 in a garden scene, with bushes , trees, fences and a gazebo platform. I set it up on my laptop and render low quality and then wait until I am home to render high quality on my 6.1 work horse and tweak the lights as needed. The scene as constructed at this second using the image file statistic feature inside of Octane shows 3,623.8 MB. Total LDR Greyscale Textures at 202.

I know there is no clear answer to this question, but ball park, with a high end card how much can you have in Poser scene and still render in Octane? Would the a heavy scene like above be impossible or doable? Can you relate the file size of a saved off pz3 to what is possible in Octane? The above mentioned scene is 940.8 MB on disk.

Lets say you set up a scene in Poser with a couple of characters fully clothed in Poser and they are located in a room with a couch and a couple of chairs. How long does it take you to tweak or adjust before you are satisfied with your render in Octane? (Yes I know some of us are never satisfied and tweak and tweak and re-tweak some more :D ). Am I looking at minutes, or multiple hours or even days?

Thanks in advance for any feedback
Gary

Re: Poser Plugin questions Mac

Posted: Thu Aug 13, 2015 11:47 pm
by face_off
Hi Gary
I downloaded the Poser Plugin Mac demo obviously to my laptop and fooled around and rendered just V4 in a scene.
I think the OctaneVR offer is still running - so you can use that for a short time at no cost.
When you use a pair of cards I am confused if it just doubles the number of CUDA’s available or does it also double the amount of VRAM or can that be achieved with SLI linking?
Render speed doubles, but VRAM does not (the available VRAM will be the lowest VRAM from each of your cards).
I see references to a lighting script and a texture reduction script. Am I correct to assume those don't come with the Mac Poser demo plugin?
I thought they were in the demo - try Poser menu->Scripts->OctaneRender for Poser. If not, they should be in the VR version installer.
The issue I see is the memory of the card being the limiting factor on how much you can have in a scene to at least load into the Octane view port
You can turn Out of Core Textures ON and if your VRAM fills, Octane will use CPU RAM for texturemaps.
Total LDR Greyscale Textures at 202.
There is no texturemap number limit.
I know there is no clear answer to this question, but ball park, with a high end card how much can you have in Poser scene and still render in Octane? Would the a heavy scene like above be impossible or doable? Can you relate the file size of a saved off pz3 to what is possible in Octane? The above mentioned scene is 940.8 MB on disk.
Octane2 has a triangle count limit of 19 million, so as long as you stay under that you should be fine. Because the plugin is implemented in python, it might take long time to
load the scene into Octane (a few mins?). Again - test with the OctaneVR version of the plugin.
Lets say you set up a scene in Poser with a couple of characters fully clothed in Poser and they are located in a room with a couch and a couple of chairs. How long does it take you to tweak or adjust before you are satisfied with your render in Octane? (Yes I know some of us are never satisfied and tweak and tweak and re-tweak some more :D ). Am I looking at minutes, or multiple hours or even days?
That will depend on how to Poser Materials are setup. If they are basic materials, the plugin will convert them well. If they use lots of Poser Material Room nodes, you might need to tweak each converted Octane material. I generally use the content that comes with Poser, and it converts very well, so there is not much tweaking, but I'm sure there will be props out there that take a lot of work to convert the materials.

Paul

Re: Poser Plugin questions Mac

Posted: Fri Aug 14, 2015 1:24 am
by grichter
face_off wrote:Hi Gary
I downloaded the Poser Plugin Mac demo obviously to my laptop and fooled around and rendered just V4 in a scene.
I think the OctaneVR offer is still running - so you can use that for a short time at no cost.
When you use a pair of cards I am confused if it just doubles the number of CUDA’s available or does it also double the amount of VRAM or can that be achieved with SLI linking?
Render speed doubles, but VRAM does not (the available VRAM will be the lowest VRAM from each of your cards).
I see references to a lighting script and a texture reduction script. Am I correct to assume those don't come with the Mac Poser demo plugin?
I thought they were in the demo - try Poser menu->Scripts->OctaneRender for Poser. If not, they should be in the VR version installer.
no VR version demo that I can find and no octaneRender scripts in the Poser scripts menu. Only demos were the plugin and OctaneRender Demo 2.17.app
The issue I see is the memory of the card being the limiting factor on how much you can have in a scene to at least load into the Octane view port
You can turn Out of Core Textures ON and if your VRAM fills, Octane will use CPU RAM for texturemaps.[/quote]

I will try to see if I can figure this out tonight. So there is not limit to the size other then as stated below?
Total LDR Greyscale Textures at 202.
There is no texturemap number limit.
I know there is no clear answer to this question, but ball park, with a high end card how much can you have in Poser scene and still render in Octane? Would the a heavy scene like above be impossible or doable? Can you relate the file size of a saved off pz3 to what is possible in Octane? The above mentioned scene is 940.8 MB on disk.
Octane2 has a triangle count limit of 19 million, so as long as you stay under that you should be fine. Because the plugin is implemented in python, it might take long time to
load the scene into Octane (a few mins?). Again - test with the OctaneVR version of the plugin.[/quote]

see above about VR plugin
Lets say you set up a scene in Poser with a couple of characters fully clothed in Poser and they are located in a room with a couch and a couple of chairs. How long does it take you to tweak or adjust before you are satisfied with your render in Octane? (Yes I know some of us are never satisfied and tweak and tweak and re-tweak some more :D ). Am I looking at minutes, or multiple hours or even days?
That will depend on how to Poser Materials are setup. If they are basic materials, the plugin will convert them well. If they use lots of Poser Material Room nodes, you might need to tweak each converted Octane material. I generally use the content that comes with Poser, and it converts very well, so there is not much tweaking, but I'm sure there will be props out there that take a lot of work to convert the materials.

Paul[/quote]

Ahh so one of BB's massive tangled set of skin nodes won't convert well :D

treid to break out the quotes but didn't do to well. Hope you can read the reply. Thanks Paul for the prompt response.

Re: Poser Plugin questions Mac

Posted: Sun Aug 16, 2015 11:32 pm
by grichter
Paul after messing around with both the plugin and the standalone over the weekend, what would be a great addition (not sure if this is even possible or what the the results would be) is if somebody made a script that took what was plugged into the Poser Alternate Diffuse and somehow baked it out so could re-apply that using the octane plugin materials function. Lot of recent skins that use Poser Subsurface scattering by-pass the diffuse node and plugin into the alternate diffuse node inside of Poser.

Re: Poser Plugin questions Mac

Posted: Mon Aug 17, 2015 12:03 am
by face_off
no VR version demo that I can find and no octaneRender scripts in the Poser scripts menu. Only demos were the plugin and OctaneRender Demo 2.17.app
Yes, sorry - the free VR version period has just finished.
Ahh so one of BB's massive tangled set of skin nodes won't convert well
BB node networks are generally for getting realistic renders from Poser, but with Octane you don't need that. You don't need all those tricks to get realistic renders with Octane.
Paul after messing around with both the plugin and the standalone over the weekend, what would be a great addition (not sure if this is even possible or what the the results would be) is if somebody made a script that took what was plugged into the Poser Alternate Diffuse and somehow baked it out so could re-apply that using the octane plugin materials function. Lot of recent skins that use Poser Subsurface scattering by-pass the diffuse node and plugin into the alternate diffuse node inside of Poser.
This should be happening already - if there is NO Image_Map connected the Diffuse_Color, the plugin will search the Alternate_Diffuse for an Image_Map.

Paul