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OctaneRender® for 3ds max® v2.23.2 - 2.4 [OBSOLETE]

Posted: Wed Aug 12, 2015 11:45 pm
by JimStar
This is the quick-fix release.

Changes of the 2.4 version
  • Fixed the minor bug: the newly implemented textures previews did not refresh in material editor in some cases.

Changes of the 2.3 version
  • Added "Export Octane material" button to Octane materials properties rollout in material editor. So, now you can export some specific material, even just some subtree of full material's setup.
  • Added "Enable texture" parameter to Octane sun.
  • Added "Enable displacement" parameter to Octane render settings.
  • Implemented Octane textures previews in material editor. You need to refresh the previews cache in material editor to get existing "black squares" disappear.
  • Implemented the support of 3ds Max orthographic views.
    Important thing to notice: Octane camera can be thought as some "physical thing" that always has the position. The ortho-views' "cameras" in 3ds Max are just like "infinite frustrums" and always return (0, 0, 0) as "camera" position. So, if such a "camera" (after becoming Octane ortho camera) appears to be right in the center of the scene (or even worse in the center of some object) - you might see some objects "clipped". To avoid this please use the new "Ortho view shift" parameter in Octane's general camera settings. This parameter shifts the ortho-view camera position (along the view direction) away from the Max's (0, 0, 0) position to the needed distance. You can set this parameter to always have Octane's ortho-view cameras positions outside of the whole scene. Don't set this value toooo big "just in case" - as this may cause precision errors.
  • Implemented support of orthographic mode for Octane camera nodes. See new "Orthographic" checkbox in Octane camera rollout.
  • Fixed Octane's native "Focal depth" parameter not working for Octane camera nodes.
  • Minor fixes and improvements...
Changes of the 2.2 version
  • Minor fixes and improvements... No new features, working on making this branch stable...
Changes of the 2.1 version
  • Fixed the bug: the assignment to the complex Octane node parameters from MaxScript did not work. Now you can use MaxScript constructions like

    Code: Select all

    sceneMaterials.Some____Glossy_material.diffuse_tex = RGBSpectrum_Texture()
  • Fixed the render-settings dialog spinners bug.
  • Fixed the issue when some materials did not load from LiveDB.
  • Made the Octane image textures' filepath buttons to have the standard assets menu.
  • Minor fixes and improvements...
Changes of the 2.0 version
  • Implemented the MaxScript support for Octane render settings.
    Big refactoring has been made to achieve this (together with refactoring described in bullet #4), the Octane scene data format has been changed significantly enough to not be able to have the old scenes converted "on the fly". So the scenes made in previous Octane plugin versions will be incompatible with plugin versions starting from this major 2.0 version. Don't switch the current critical projects to this version.
  • Any changes of Octane parameters from inside MaxScript are instantly reflected in UI of rendersettings dialog (if opened).
  • Changed the "filename" parameter type of Octane nodes: now it has the same standard "filepath" type as the same parameters in other 3ds Max native nodes and can be easily accessed from MaxScript.
  • Fully refactored the Octane nodes' parameter ID generation algorithm: the new algorithm allows to easily extend Octane nodes inside 3ds Max by additional plugin-specific parameters in future. Thanks to this change the next feature is already implemented:
  • Added the camera mapping support to Octane image textures. See the new "Camera mapped" checkbox in Octane image textures properties.
  • Octane GPU config now can be stored with scene and accessed from MaxScript.
  • Minor fixes of Octane viewport.
  • "Elements Active" checkbox in render-elements settings is now respected by Octane.
  • Fixed one more Octane proxy preview scaling issue: in the case the scene unit scale was adopted from loaded file having proxies in it.
  • Other fixes and improvements...

DOWNLOAD
THIS MAJOR VERSION'S SCENE FORMAT IS NOT COMPATIBLE WITH PRE-2.0 PLUGIN VERSIONS! DON'T SWITCH THE CURRENT CRITICAL PROJECTS TO THIS AND LATER RELEASES!!!
Read the changelog of this 2.X branch and discussions in previous threads of 2.X versions.
You can use the materials export/import to/from LocalDB to transfer the materials between 1.X branch versions and current versions.

OctaneRender for 3ds Max 2.23.2 - 2.4 (13.2MB autoinstaller file)
OctaneRender for 3ds Max 2.23.2 - 2.4 DEMO (11.7MB autoinstaller file)

For network slave and daemon please download standalone installer here:
http://render.otoy.com/forum/viewtopic.php?f=24&t=46125


Yours,
The OctaneRender® Team.

Re: OctaneRender® for 3ds max® v2.23.2 - 2.4 [TEST]

Posted: Thu Aug 13, 2015 7:20 am
by HHbomb
Thanks Jimstar !!! Nice update !!!
Octane textures previews is awsome, now color correction is really usable ! :-)
Now I need floating DB Windows, and ability to import material in Slate...

Re: OctaneRender® for 3ds max® v2.23.2 - 2.4 [TEST]

Posted: Thu Aug 13, 2015 11:47 am
by boris
tnx jimstar.
nice new features!
could you look at the forest pro incompatibility? can't test right now. i am in the middle of something..

Re: OctaneRender® for 3ds max® v2.23.2 - 2.4 [TEST]

Posted: Thu Aug 13, 2015 6:50 pm
by profbetis
This and other 2.x versions crash 3DS Max (2016 x64) for me. It happens when I go to the material editor and click the top-right material button (to change base material to diffuse/glossy/etc.). Happens every single time, highly reproducible.

Re: OctaneRender® for 3ds max® v2.23.2 - 2.4 [TEST]

Posted: Fri Aug 14, 2015 9:24 am
by Goldisart
fake shadows are not covered under the diffuse render (IMPORTANCE OFF)

Re: OctaneRender® for 3ds max® v2.23.2 - 2.4 [TEST]

Posted: Fri Aug 14, 2015 11:51 am
by matttrebor
Clay mode doesn't seem to work.

Re: OctaneRender® for 3ds max® v2.23.2 - 2.4 [TEST]

Posted: Fri Aug 14, 2015 3:31 pm
by Goldisart
+1 direct render ( AO = Diffuse)

Re: OctaneRender® for 3ds max® v2.23.2 - 2.4 [TEST]

Posted: Sat Aug 15, 2015 12:10 pm
by Elvissuperstar007
light is not working correctly, instances should not affect the right light
New users can not know what is necessary for the correct instance lighting
it is necessary to add a default tick the mobile proxy, do not confuse people

Re: OctaneRender® for 3ds max® v2.23.2 - 2.4 [TEST]

Posted: Mon Aug 17, 2015 7:08 am
by Goldisart
without words in Russian



movable proxy on = Direct AO




can't upload files and pictures more that I banned on this forum

Re: OctaneRender® for 3ds max® v2.23.2 - 2.4 [TEST]

Posted: Mon Aug 17, 2015 9:19 am
Hi, question about Enable Displacement
I remember when displacement + other new features were implemented in octane, the whole render got slower because of all new features

if I disable displacement even if I don't use it... will it speed up render times?

Thanks