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Projector - any ideas?
Posted: Fri Jan 14, 2011 7:14 am
by colorlabs
Hi, I'd like to simulate a projector in Octane. My first thought was an emitter plane covered with a film plane which has the projected image as a transparency map. But of course, this just results in a blurry mess being projected.
(pic above is 3 planes - emitter at bottom facing up, film, and screen at top)
Perhaps I could create a VERY long tube to make a VERY narrow spotlight...then put the film at the opening to the tube.
Any ideas? Anyone ever done this with an unbiased renderer?
Re: Projector - any ideas?
Posted: Fri Jan 14, 2011 8:43 am
by trofaster
I've done it, making gobos for an interior light project. The narrow spotlight approach worked for me, but i'm sad to say that I could only get it to work in maxwell - in Octane i had to crank up the exposure so high that colours started acting weird.
/rune
Re: Projector - any ideas?
Posted: Fri Feb 04, 2011 4:24 am
by colorlabs
Well, here's the best I could do...here's 64k samples
attempting to project this image:
oh well, maybe someday I'll give it a shot again.
Re: Projector - any ideas?
Posted: Sat Feb 12, 2011 4:16 pm
by Miguel Lescano
Mmm... yes, I've done it with Twilight's unbiased engine. I believe Thea Render can do it, too.
I'm new to Octane -just bought a license- and I'm wondering why it should be so difficult to do. I guess the current version of Octane doesn't have spotlights, which in other software can load an image to project.
Re: Projector - any ideas?
Posted: Sat Feb 12, 2011 4:37 pm
by colorlabs
Yes and one of the Octane developers implied once that spotlights will never be implemented because they look unnatural and would slow down rendering.