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How to connect normal,glossiness etc maps

Posted: Sun Aug 02, 2015 9:08 pm
by lakris
Octane Render for Blender
Im having problems with setting up map nodes correctly.
I have watched mtimtam's good tutorials, but im missing small bits.

How to setup maps correctly?
I have .pngs for Diffuse(base color),
Normal, Glossines. (I can create more, im using Allegorithmics software)
I use image tex node for Diffuse
But what about the others, how do i connect them? I have tried, but without the wanted effect.
What is float tex? And alpha tex?
Please help :-)

Thx
Lakris

Re: How to connect normal,glossiness etc maps

Posted: Thu Aug 06, 2015 11:11 am
by J.C
For gray scale images use Float Tex node (saves GPU memory) it also converts colour images to gray scale, for the rest use Image Tex node.
Alpha tex note reads an alpha channel of the image to provide transparency.

Glossiness texture connect to Roughness input of a material node. Bump / Normal map connect to Bump / Normal input of material node.

More information is here:
https://docs.otoy.com/#34Textures

Re: How to connect normal,glossiness etc maps

Posted: Sat Aug 08, 2015 1:03 pm
by lakris
Thank you