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F9 saves inappropriately with Render Passes node

Posted: Sat Aug 01, 2015 5:13 pm
by hdace
Recently I've had problems when compositing in After Effects because suddenly a frame would look completely wrong. I would then realize that an F9 test render for a future version of a scene had been rendered into a folder with a completed render of a previous version of a similar scene, and a finished file had been written over. This is a file that may have taken 10-40 minutes to render, wasting a similar amount of time because I now had to re-render the same frame, but actually wasting much more than just the render time because I have to track down the right scene file and load it, which sometimes takes up to ten minutes, and then double-checking all the settings are correct.

This is unexpected behavior. Lightwave never saved F9 renders until after the render display had opened following completion of the render, and then it is done manually. Whenever possible Octane should follow LightWave behavior. In this case, so I don't have to constantly remind myself to disconnect the Render Passes node whenever I'm doing test renders.

I realize that it's possible that some people may want F9 renders to automatically save if the RP node is connected. If so, would it be possible to add a button to the node that would disable saving F9 renders?

Thanks!

Re: F9 saves inappropriately with Render Passes node

Posted: Sat Aug 01, 2015 6:52 pm
by juanjgon
Yes, I could add an option to the plugin to disable the render passes node while rendering with F9. I will try to add this feature to the next build.

-Juanjo

Re: F9 saves inappropriately with Render Passes node

Posted: Sat Aug 01, 2015 10:16 pm
by hdace
Thanks very much!

Re: F9 saves inappropriately with Render Passes node

Posted: Thu Aug 13, 2015 9:22 am
by juanjgon
The next build has an option to disable the pass files save functions while rendering in F9.

-Juanjo

Re: F9 saves inappropriately with Render Passes node

Posted: Thu Aug 13, 2015 1:16 pm
by hdace
That will save me some :oops: . Thanks!