Ambient Occlusion and Transparent Objects
Posted: Fri Jul 31, 2015 5:59 pm
I was wondering how you get Octane to recognise transparent objects when calculating the AO pass.
Right now all my objects have the same level of AO but transparent objects should surely render differently....right?
Thanks.
Right now all my objects have the same level of AO but transparent objects should surely render differently....right?
Thanks.