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Ambient Occlusion and Transparent Objects

Posted: Fri Jul 31, 2015 5:59 pm
by bleepurchin
I was wondering how you get Octane to recognise transparent objects when calculating the AO pass.

Right now all my objects have the same level of AO but transparent objects should surely render differently....right?

Thanks.

Re: Ambient Occlusion and Transparent Objects

Posted: Thu Aug 06, 2015 10:55 am
by aoktar
You may be right, i'll look that.

Re: Ambient Occlusion and Transparent Objects

Posted: Thu Aug 06, 2015 8:15 pm
by stratified
There is an alpha shadows for AO which takes opacity into account.

cheers,
Thomas

Re: Ambient Occlusion and Transparent Objects

Posted: Thu Aug 06, 2015 8:46 pm
by bleepurchin
stratified wrote:There is an alpha shadows for AO which takes opacity into account.

cheers,
Thomas
Ah, so that's what that means. Thanks Thomas.