Page 1 of 1
Materials help
Posted: Wed Jul 29, 2015 4:25 pm
by Nwahs123
Hi,
Pretty sure that this is a beginner question, I have been doing some renders to get my stuff looking like toys, but I notice that my materials tend to look "patchy" with octane so I tried tweaking settings, but nothing seems to be working. Hope someone could guide me.
Thanks
Re: Materials help
Posted: Wed Jul 29, 2015 5:51 pm
by Yambo
Light lights lights!

Re: Materials help
Posted: Thu Jul 30, 2015 3:33 am
by Nwahs123
yeah, I thought so too, so I put in like super bright lights to see if it would clear out the shadows, but they remained.
After messing with the settings abit, I came across the coherent setting, that was the missing link for me, the images came out much smoother.
I also increased the sample count.
Lots to learn still!
Thanks! Any other advice will be great.
Re: Materials help
Posted: Thu Jul 30, 2015 10:43 am
by aoktar
There is not any lighting environment in world like you used. At least put some floor to break lighting effect from bottom. I don't know you how fine with concept of physically correct rendering. But most important slot is specular+roughness+index for physical materials. They determine the visual behaviour of materials. Plus a correct environment+light sources. Also always use correct dimensions. These are key factors of physical correct rendering in Octane.