animated noise, going through turbulence, circular, chips, and combining them in a mix node
- also did this music piece today (fender strat recorded on iphone)
- rendered throughout the night, 4-5 frames per minute render
Re: vibrational flow #1, "music video"
Posted: Wed Jul 29, 2015 2:47 pm
by acc24ex
part #2
Re: vibrational flow #1, "music video"
Posted: Thu Jul 30, 2015 3:13 pm
by acc24ex
part #3
- each time the song is slided 20 seconds so eventually the whole thing will be played out in sequence
Re: vibrational flow
Posted: Thu Jul 30, 2015 6:59 pm
by blobbybarack
Hipnotic.
Re: vibrational flow
Posted: Fri Jul 31, 2015 7:03 pm
by acc24ex
blobbybarack wrote:Hipnotic.
here's one more, it's noise:chips animated via translate and rotation nodes, I'll complete the circle with another one, enjoy
Re: vibrational flow (animated noise texture)
Posted: Sat Aug 01, 2015 11:02 am
by blobbybarack
cool.
No idea if you use standalone or an octane plugin inside your host 3D app.
In the second case you could try something.
You could try to link sound analysis data to fractal property.
Like sound amplitude input into roughness or whatever.....
Re: vibrational flow (animated noise texture)
Posted: Sun Aug 02, 2015 8:32 am
by acc24ex
final in the series, anyone interested in downloading these in uncompressed full HD?
- I'm doing this in 3ds max, I could probably drive values through the audio controller, but when I start fiddling with controls I may never finish anything - I pushed these through to use them as future VJ samples, and maybe use after effects or similar audio controlers - just needed some raw more generic data that can fit in more situations ..
- actually there's a few more features I'd like to try out and sync to audio, will try and do that - even this can come out messy, one time renders produce 0 bytes, other times stops rendering after a thousand frames, it's a lot of work just pushing everything through, no time for a lot of fine tunings, assembling video, adding music, and exporting is at least like half an hour at highest setting with no fiddling - animators are underpaid :/