Mesh lights in Octane
Posted: Tue Jan 11, 2011 8:42 am
I have been testing with octane v2.3 for a while and would have some few questions:
1- Mainly in interior spaces one would extensivly use down/spot lights. Unfortunatly, the process of modeling a recessed down light in the ceiling may not be practical when we have many of them. hence, is there any possibility to add a new perimeter that defines a cosin angle of the emitted ligh? This way we only need to model a flat circle mesh and place it slightly below the ceiling surface and then control the light beam angle through the suggested perimeter.
2- Are you looking into integrating light iso profiles capability into future Octane releases? I know this is tricky for mesh emitters but is crucial for plusable interior visuals.
3- From what I have witnessed, specular materials do not cast transparent shadows no matter what settings you use. Is this a bug?
4- When can we expect the implementation of a full / fast Transluscent materials in Octane's production frame?
Thanks for any assistance
1- Mainly in interior spaces one would extensivly use down/spot lights. Unfortunatly, the process of modeling a recessed down light in the ceiling may not be practical when we have many of them. hence, is there any possibility to add a new perimeter that defines a cosin angle of the emitted ligh? This way we only need to model a flat circle mesh and place it slightly below the ceiling surface and then control the light beam angle through the suggested perimeter.
2- Are you looking into integrating light iso profiles capability into future Octane releases? I know this is tricky for mesh emitters but is crucial for plusable interior visuals.
3- From what I have witnessed, specular materials do not cast transparent shadows no matter what settings you use. Is this a bug?
4- When can we expect the implementation of a full / fast Transluscent materials in Octane's production frame?
Thanks for any assistance