Bake Textures
Posted: Thu Jul 23, 2015 2:41 am
Hi,
2 Things...
1) Is there anyway Octane can make use of Cinema's 3d procedural space. Everything seems to convert to UV space?
2) I often use c4d procedural noises gradients etc when texturing, but I am often bogged down quite a bit when it comes time to compile for render because I have to re-bake these textures again and again.
Is there a way to bake all textures used on selected materials to the tex folder and relink accordingly? Kind of like when I am ready to commit to final render and subsequent renders...
Maybe a smart solution would be to first make a copy of the material, replace all contained procedural textures with specified res baked textures inside specified texture folder (eg. at 2k, 4k etc) , then replace all instances of that material in object manager? Perhaps this is a feature request?
Thanks
Thanks.
2 Things...
1) Is there anyway Octane can make use of Cinema's 3d procedural space. Everything seems to convert to UV space?
2) I often use c4d procedural noises gradients etc when texturing, but I am often bogged down quite a bit when it comes time to compile for render because I have to re-bake these textures again and again.
Is there a way to bake all textures used on selected materials to the tex folder and relink accordingly? Kind of like when I am ready to commit to final render and subsequent renders...
Maybe a smart solution would be to first make a copy of the material, replace all contained procedural textures with specified res baked textures inside specified texture folder (eg. at 2k, 4k etc) , then replace all instances of that material in object manager? Perhaps this is a feature request?
Thanks
Thanks.