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Caustics
Posted: Tue Jul 21, 2015 11:46 am
by rogerteddy
Any idea about how to get stronger caustics here?
best
rog
Re: Caustics
Posted: Tue Jul 21, 2015 11:38 pm
by profbetis
If your Specular material has Fake Shadows enabled, caustics will not be calculated. Also if your Kernel is a Direct Lighting kernel, it will not calculate caustics. Use Path Tracing or PMC (preferably with a low Caustic Blurring parameter <0.05) and Fake Shadows disabled on your glass. If there are many layers to your object, make sure to increase Specular depth in your kernel settings to allow light to bounce through the glass.
Re: Caustics
Posted: Thu Jul 23, 2015 7:54 am
by rogerteddy
That is all done.
Best Rog
Re: Caustics
Posted: Thu Jul 23, 2015 8:47 am
by whersmy
Whats your scene size? For correct caustics they should be pretty 1:1
what happens when yuo adjust the rayepsilon? might get more detail out of that
How is your lighting setup? Probably you need more (directed) light from the back to enter the glass. The lights now are a bit dull/even
by the way, with that lighting setup the caustics actually look pretty decent. Try finding reference images of photos that should represent the actual caustics
best
Re: Caustics
Posted: Fri Jul 24, 2015 8:57 am
by gueoct
ANDERS (T) SEIN IST BESONDERS (T) SEIN ?
Sorry! Oder ist das Absicht?
TAUNUSHELDEN, what a cool name!!!
Re: Caustics
Posted: Sat Jul 25, 2015 10:21 am
by rogerteddy
ABSICH(T)
