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Untidy room

Posted: Sun Jan 09, 2011 7:43 am
by MaTtY631990
Not posted for a bit. Rendered to 10,000 samples with Sun and sky environment. 500 samples for the camera flash renders.

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Re: Untidy room

Posted: Sun Jan 09, 2011 9:10 am
by matej
Hey, very very nice.

With a little better texturing (matress, clothes) this would look awesome. Try some normalmapping on the fabric materials, they look too smooth (should have wrinkles) and immediately give away its CG. Carton boxes displacement its a little too obvious.

Re: Untidy room

Posted: Sun Jan 09, 2011 10:23 am
by Furumaru
I really like the flash renders, they have a nice mood. :)

Re: Untidy room

Posted: Thu Jan 13, 2011 6:54 pm
by adrencg
Wow, I would have thought it was a photo -- until I saw the bedpost floor contact in the last shot. It needs just a touch of AO.

Re: Untidy room

Posted: Tue Feb 01, 2011 8:58 am
by Method
Great!!! ;)

Terminator + :D

Re: Untidy room

Posted: Tue Feb 01, 2011 1:35 pm
by john_petrucci
Very realistic! ;)

pathtracing or directlight???

Re: Untidy room

Posted: Tue Feb 01, 2011 7:11 pm
by ironelix
nice Render!

Re: Untidy room

Posted: Wed Feb 02, 2011 1:07 am
by MaTtY631990
Pathtracing

Re: Untidy room

Posted: Wed Feb 02, 2011 3:44 am
by jrmaximus
Great job. The detail makes it so believable. You do realize though if you spent less time in computer graphics you'd have time to clean that room :D
Nah! Forget cleaning. More rendering.

Re: Untidy room

Posted: Wed Feb 02, 2011 6:54 am
by 3rdeye
Its almost real !!!
great work as usual

3rdeye