Subdivision bug in global mode
Posted: Fri Jul 17, 2015 10:43 pm
I'm assuming this is a bug-or is it a limitation of the way Sub-D's are implemented?
When in global mode, Octane only renders the cage, regardless of the Octane Level chosen. Switching to Movable Proxy fixes it, but this is a significant performance hit to those of us whose scenes mainly comprise sub-D meshes.
When in global mode, Octane only renders the cage, regardless of the Octane Level chosen. Switching to Movable Proxy fixes it, but this is a significant performance hit to those of us whose scenes mainly comprise sub-D meshes.