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Roughness Control on specular material

Posted: Thu Jul 16, 2015 10:43 am
by Flyx
Hi !

is there a way to control both refraction and reflection roughness separatly ?

I understand that it is the correct physical way to do it, but when working on an packshot or animation, i always find myself needing to set different value for the both, less realistic, but much nicer to the eyes !

Re: Roughness Control on specular material

Posted: Thu Jul 16, 2015 9:41 pm
by profbetis
Try using a scattering medium and using scattering as the refractive "roughness". Adding a Schlick node with a high value (0.5-0.9) will also help recreate the standard "roughness" look as opposed to a foggy look.