Roughness Control on specular material
Posted: Thu Jul 16, 2015 10:43 am
Hi !
is there a way to control both refraction and reflection roughness separatly ?
I understand that it is the correct physical way to do it, but when working on an packshot or animation, i always find myself needing to set different value for the both, less realistic, but much nicer to the eyes !
is there a way to control both refraction and reflection roughness separatly ?
I understand that it is the correct physical way to do it, but when working on an packshot or animation, i always find myself needing to set different value for the both, less realistic, but much nicer to the eyes !