Light Emission Issue
Posted: Fri Jul 10, 2015 8:48 am
Have an issue with light emission material.
For simulating a laser beam that cuts into something I use a small tube interscting a cylinder. The tube has a blackbody emission material that casts light onto the surface of the cylinder.
But the light cast is out of center. How much is depending of the angle of the intersection.
Why isn't it calculating correctly? Do I miss something or is it a bug?
Ron
For simulating a laser beam that cuts into something I use a small tube interscting a cylinder. The tube has a blackbody emission material that casts light onto the surface of the cylinder.
But the light cast is out of center. How much is depending of the angle of the intersection.
Why isn't it calculating correctly? Do I miss something or is it a bug?
Ron