Zeroing Figure or its limb(s) makes it disappear
Posted: Fri Jul 10, 2015 7:09 am
Hey all,
Sorry if this is old news.
I'm using OCDS build 2.23, has this happened to any of you? Hitting "Zero Figure" makes a figure disappear from OCDS viewport. Same thing with "Zero Selected Item(s)", it causes the selected item(s) to disappear from OCDS viewport. I've prepared two screenshots using V6 to show what I mean. - tested with G1, G2F, G3 and Cybermech 4, they all exhibit the same problems.
There are at least two ways I've found to make the figure reappear; by either undo-ing your last operation or "Restore Figure/Selected Item(s)", none of which really remedies the situation.
To me this update is still practically unusable for my projects, it's just too unpredictable. I see there's a ton of new stuff, but who knows how many more nasty surprises are still lurking to be discovered. It's like I'm afraid now just to perform the simplest operation.
There's the godawful skin conversion issue, even though we all know the fix by now, it's still annoying as hell. Animation finally works with characters, I haven't tested it extensively, but I noticed that OCDS still suffers from really old disease namely not loading JCMs correctly at times... I don't wanna have to sit through OCDS rendering thousands of frames of animation in order to hit "rebuild scene" every time OCDS forgets to load a morph.
Also when I'm only using 1 GPU, say I forget to switch off SLI, viewport update is really... really... slooooooow. DS viewport starts to lag considerably, even when there's only one character with nothing on it. 2.15 also suffers from this but not as bad, it was tolerable at least.
I suppose as of now the status of any fix/patch is still "coming soon", huh?
Sorry if this is old news.
I'm using OCDS build 2.23, has this happened to any of you? Hitting "Zero Figure" makes a figure disappear from OCDS viewport. Same thing with "Zero Selected Item(s)", it causes the selected item(s) to disappear from OCDS viewport. I've prepared two screenshots using V6 to show what I mean. - tested with G1, G2F, G3 and Cybermech 4, they all exhibit the same problems.
There are at least two ways I've found to make the figure reappear; by either undo-ing your last operation or "Restore Figure/Selected Item(s)", none of which really remedies the situation.
To me this update is still practically unusable for my projects, it's just too unpredictable. I see there's a ton of new stuff, but who knows how many more nasty surprises are still lurking to be discovered. It's like I'm afraid now just to perform the simplest operation.
There's the godawful skin conversion issue, even though we all know the fix by now, it's still annoying as hell. Animation finally works with characters, I haven't tested it extensively, but I noticed that OCDS still suffers from really old disease namely not loading JCMs correctly at times... I don't wanna have to sit through OCDS rendering thousands of frames of animation in order to hit "rebuild scene" every time OCDS forgets to load a morph.
Also when I'm only using 1 GPU, say I forget to switch off SLI, viewport update is really... really... slooooooow. DS viewport starts to lag considerably, even when there's only one character with nothing on it. 2.15 also suffers from this but not as bad, it was tolerable at least.
I suppose as of now the status of any fix/patch is still "coming soon", huh?