So I saw others did this with the standalone, I was wondering if we could do it with the plugin? I tried exported a OC package and tinkering with the standalone but either I did something wrong or should have not used the package option because the scene was blank
Anyone done a 360 render? Want to share your secret techniques?
Re: Creating a 360 degree render?
Posted: Thu Jul 09, 2015 9:10 pm
by Elele
I did two for my products with 1.2 on youtube:
I kept the Camera still and rotated the models 360° (also some things couldn't be animated in 1.2, haven't chacked for later versions)
Can you export scenes from the plugin to the standalone? Does it keep the Octane materials?
I am having issues with the standalone and exports from the plugin. There was a version of the plugin that exported to the standalone OK, but I don't have that installed right now I might need a third DS installation just for this.
Re: Creating a 360 degree render? (For VR)
Posted: Thu Jul 09, 2015 9:29 pm
by Elele
Sorry I misunderstood.
Anyways, I have done 360 renders in the standalone. I exported from DS but setup each material again in the stabdalone, which is a pain and why I asked if there was a way to export the materials too
Re: Creating a 360 degree render? (For VR)
Posted: Thu Jul 09, 2015 9:45 pm
by larsmidnatt
Elele wrote:
Sorry I misunderstood.
Anyways, I have done 360 renders in the standalone. I exported from DS but setup each material again in the stabdalone, which is a pain and why I asked if there was a way to export the materials too
with the earlier 2.x releases, no you didn't have to redo the materials but right now its broken
I installed 2.15 and exported ORBX and its perfect. settings materials cameras all came over OK. Problem is 2.15 can't ready my 2.16 data without crashing Or never rendering or whatever.
Re: Creating a 360 degree render? (For VR)
Posted: Thu Jul 09, 2015 11:22 pm
by larsmidnatt
Just an update. I was able to figure out why exporting from 2.2 wasn't working. and now that is working properly. (you need to open the OcDS render viewport first, then export ORBX file)
but if this is doable in DS that would be neato. Not a deal breaker at this point since I got things to work in the standalone, but it would save some time if I didn't have to use the standalone.
Re: Creating a 360 degree render? (For VR)
Posted: Fri Jul 10, 2015 2:36 pm
by bepeg4d
Hi,
I have tried to import a Panoramic Camera via .orbx but it does not work, while a thin lens camera can be imported with no issue.
Maybe I am wrong, but I suspect that the panoramic camera model is not supported yet by the plugin, here is the error message:
Capture-no-pano.JPG (14.46 KiB) Viewed 7431 times
good that you have figured out how to export to Standalone because I'm afraid that this is the only solution for now
ciao beppe
Re: Creating a 360 degree render? (For VR)
Posted: Fri Jul 10, 2015 3:06 pm
by larsmidnatt
thanks for trying I appreciate it.
Re: Creating a 360 degree render? (For VR)
Posted: Fri Jul 10, 2015 3:52 pm
by erik-nl
I've made a 360x180 degree equirectangular in v1.2 about a year ago by rendering six 90x90 degree cube faces, and stitching those cube faces in Pano2VR.
Here's a small version of it:
Such a 360x180 degree image can then be used to make an interactive VR image (Flash and/or HTML5), used as a render background, or remapped into other projections.
Having a 'built-in' equirectangular camera in the render software is MUCH more convenient of course, but the resulting image is the same.
I'll have to see if I still have the settings for an exact 90x90 degree view-angle render somewhere.
Erik
Re: Creating a 360 degree render? (For VR)
Posted: Fri Jul 10, 2015 3:59 pm
by bepeg4d
Hi, very good idea, in theory, with side-by-side option enabled and a 2:1 film buffer, you can render a stereo pano vr with 6 renders. An extra work is needed for detaching all the 12 faces but the stereo output should be correct
ciao beppe