Daz Skyler Character.. no bumps or normals.
Posted: Wed Jul 08, 2015 5:20 pm
Folks,
I was trying the Skyler Character from Daz and found some odd output in Octane;
http://www.daz3d.com/skyler-character-a ... 2-female-s
First, it has spectacular, SSS maps, and diffuse only. The auto transfer to the plugin put the diffuse into Bump and Displacement, but frankly, they seem to be inverted. The eyebrows go in the surface, not out. Flipping Invert for the textures does nothing meaningful. I tried defining it as color ad grey images as well.
Is there something I'm missing about Invert? I assumed it would do the opposite, and in particular for bump/displacement maps, what ever the source..
On a lark I created normals, only I got weird seams all over the place. (Click! I have both G3F and G2F versions, so I may have created the normals for the wrong skin... lemme check.)
I was trying the Skyler Character from Daz and found some odd output in Octane;
http://www.daz3d.com/skyler-character-a ... 2-female-s
First, it has spectacular, SSS maps, and diffuse only. The auto transfer to the plugin put the diffuse into Bump and Displacement, but frankly, they seem to be inverted. The eyebrows go in the surface, not out. Flipping Invert for the textures does nothing meaningful. I tried defining it as color ad grey images as well.
Is there something I'm missing about Invert? I assumed it would do the opposite, and in particular for bump/displacement maps, what ever the source..
On a lark I created normals, only I got weird seams all over the place. (Click! I have both G3F and G2F versions, so I may have created the normals for the wrong skin... lemme check.)