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Automotive animation test rendering

Posted: Sat Jul 04, 2015 9:01 pm
by ralf_breninek


Hello everybody,

after my projection mapping test https://vimeo.com/93177046 and a follow up behind the scenes video https://vimeo.com/102074252 I wanted to do another test, this time arround with a moving camera and motionblur ;) Another goal behind this animation was to dive deeper into a production workflow using #Octane, therefore I was also able to dive deeper into Octane´s materials, quirks on motionblur, render optimizations and preperations for postproduction (e.g. material IDs VS object buffers etc.) Also because there has been some more noise about #XParticles in the Octane community for the last couple of months I bought a licence of that particle engine for #Cinema4D two weeks ago to try it out on a scene.

A behind the scenes video might follow in the next weeks.



Visuals by pixelasm http://www.pixelasm.com | http://www.facebook.com/pixelasm | http://www.twitter.com/RalfBreninek

Client: Private
Service: Creative direction, art direction, illustration, partially modelling, lighting, animation, compositing, grading, cut
Software: #Cinema4D, #Octane, #XParticles, #AfterEffects

Animation audio "Intense Cinematic Trailer Music" http://audiojungle.net/item/intense-cin ... ic/3446872 by MartijndeBont http://audiojungle.net/user/MartijndeBont

Thanks for their critique :
Benedikt Stücken
Fritz Gnad http://www.feezenfreezen.de
Johannes LDC Guerreiro http://www.visualoverkill.de
Werner Breninek

Re: Automotive animation test rendering

Posted: Mon Jul 06, 2015 12:24 am
by Rikk The Gaijin
Stunning! 8-)