Competition Entry WIP [Update:25/1] 2.4 renders
Posted: Tue Jan 04, 2011 9:37 am
Hello guys,
EDIT: Check the last page for updates
heres what im working on.
everything you see is in glossy with no normal or spec maps.
and has been baked for 20-30 seconds.
half of the textures and models will change.
Im experimenting with everything in this to testing grass [finelly] and cloth sim and later some more plant generating.
hopefully the new build of octane will get rid of that plan shadow on the alpha maps
Im getting a bit nervous with the dead line coming up and my new system delivery, it is going on and off due to it being a completely "new".






dont go copying my ideas
EDIT: Check the last page for updates

heres what im working on.
everything you see is in glossy with no normal or spec maps.
and has been baked for 20-30 seconds.
half of the textures and models will change.
Im experimenting with everything in this to testing grass [finelly] and cloth sim and later some more plant generating.

hopefully the new build of octane will get rid of that plan shadow on the alpha maps
Im getting a bit nervous with the dead line coming up and my new system delivery, it is going on and off due to it being a completely "new".






dont go copying my ideas
